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Armor Talisman: GAIN ADVANTAGE

Armor Talisman: GAIN ADVANTAGE

card
Expansion
Card No. X-BT03A-UB02/0036EN Card Type Spell
World Hero World Attribute Get
Size Defense
Critical Power
Ability/Effect ■ You may only cast this card if you have a card with "Zetta" in its card name on your field at the beginning of your main phase.
■ Put the top card of your deck into your gauge, and you gain 1 life. Then, put up to one non-<Hero World> impact monster from your deck into your hand, and shuffle your deck. Then, the main phase ends, and proceed to your final phase. (You do not proceed to attack phase!)
Flavor Text I will get to the top by my own way.
Illustrator ロクシロコウシ